Jonathan "Dumby" Lessard

Game Designer based in Québec, Canada

When it comes to games, I’m ready for a challenge! I want to look back at what I did and be proud!

  • This is not a valid email

Your Message has been sent.

Email jonathanlecuyerlessard@gmail.com

Phone 4187178888

Skype crusifyx

Address 774 boul. Du Loiret
Québec, Québec G2L2X7
Canada

Hello!

My name is Jonathan Lessard, but people call me Dumby which is an old nickname. During my career in the video game industry, I had the chance to work as both Game and Level Designer, so I know both realities. I worked in many different projects such as triple A games to smaller mobile titles and arcade and Facebook games.

Usually, people say I am a well organised guy who can carry a whole project and make it move forward. I can be technical as well as creative and innovative, depending on the demand, the team, and the needs. I’ve got the skill to learn nearly any method or tool to answer to the needs of the company for which I work; I once learned to use script and visual script in less than a month to help ship a project.

In brief, I’m someone who always want to develop his Game and Level design skills. I want to learn, to improve, and to discover with an energetic and hyped team!


Skills

Design
Documentation
Reviews
Flowcharts
Test
Script
Visual Script
Word
Communications
Combat Systems
Systems and mechanics
Schedule
Bug fixing
Tracking issues
Investigation
Quick learning
Narrative writing
Excel
One Note
Photoshop
3DS MAX

Experience

Sarbakan

Game Designer

Québec, Canada · October 2015 – Present

Managing multiple projects at once that all have their own challenges and vision; writing documents such as GDD or pitches, producing levels and discussing with clients and other developers to bring awesome games in short period of time.
I worked on https://youtu.be/91FQ680qSRU, http://www.goldfishfun.com/games/gilberts_hamster_dream.aspx, and http://adrenalineamusements.com/snaky_tickets.html

Beenox

QA Tester

Québec, Canada · Septembre 2015 – October 2015

Find and test issues,
Being thorough,
File bugs and tasks,
Discuss features,
Bring new ideas and fresh suggestions,
Understand all the features of a game,
Make sure that smokes and flows are done in time.

Beenox

Game Designer

Québec, Canada · January 2014 – August 2015

Design attacks and behaviours,
Design combat systems,
Script,
Visual Script,
Integration in the engine,
Bug fixing,
Basic level design (Arenas and White rooms),
Brainstorms,
Documentation,
Flowcharts,
Balancing.

Beenox

QA Tester

Québec, Canada · April 2013 – January 2014

Understanding all the features,
Test thoroughly,
Find problems quickly,
Smoke,
Fill up reports,
Find issues,
Discuss issues.

Frima Studio

Game Designer

Québec, Canada · April 2012 – February 2013

Balancing,
Using what is already there to make something new,
Understanding multiple engines,
Level Design,
Content creation,
Card creation,
Narrative design,
Economic design.

E.N.D.I.

Game Designer (internship)

Québec, Canada · January 2012 – April 2012

Create many characters,
Tweaks,
Balancing,
Give personnality to the characters,
Bug fixing.

Education

CÉGEP Limoilou

AEC Video Game Design

Québec, Canada · 2011 – 2012

Level design,
Creativity techniques,
Game design,
Prototyping,
Word, Excel,
Gimp,
Photoshop.

CÉGEP @ Distance

DEC Social Sciences

Québec, Canada · 2006 – 2010

Western History,
Psychology,
Sociology,
Geography,
Economy,
Politics.