My name is Jonathan Lessard, but people call me Dumby which is an old nickname. During my career in the video game industry, I had the chance to work as both Game and Level Designer, so I know both realities. I worked in many different projects such as triple A games to smaller mobile titles and arcade and Facebook games.
Usually, people say I am a well organised guy who can carry a whole project and make it move forward. I can be technical as well as creative and innovative, depending on the demand, the team, and the needs. I’ve got the skill to learn nearly any method or tool to answer to the needs of the company for which I work; I once learned to use script and visual script in less than a month to help ship a project.
In brief, I’m someone who always want to develop his Game and Level design skills. I want to learn, to improve, and to discover with an energetic and hyped team!
Systems and mechanics
Québec, Canada · October 2015 – Present
Managing multiple projects at once that all have their own challenges and vision; writing documents such as GDD or pitches, producing levels and discussing with clients and other developers to bring awesome games in short period of time.
I worked on https://youtu.be/91FQ680qSRU, http://www.goldfishfun.com/games/gilberts_hamster_dream.aspx, and http://adrenalineamusements.com/snaky_tickets.html
Québec, Canada · Septembre 2015 – October 2015
Find and test issues,
File bugs and tasks,
Bring new ideas and fresh suggestions,
Understand all the features of a game,
Make sure that smokes and flows are done in time.
Québec, Canada · January 2014 – August 2015
Design attacks and behaviours,
Design combat systems,
Integration in the engine,
Basic level design (Arenas and White rooms),
Québec, Canada · April 2013 – January 2014
Understanding all the features,
Find problems quickly,
Fill up reports,
Québec, Canada · April 2012 – February 2013
Using what is already there to make something new,
Understanding multiple engines,
Game Designer (internship)
Québec, Canada · January 2012 – April 2012
Create many characters,
Give personnality to the characters,
AEC Video Game Design
Québec, Canada · 2011 – 2012
DEC Social Sciences
Québec, Canada · 2006 – 2010